Is there any way to use Wingdings font in HOU?
If Font COP Font set to Wingdings nothing shows.
Looking to use "=" ie bullet
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Houdini Indie and Apprentice » Wingdings font in Font COP2
- Michela Ledwidge
- 12 posts
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Houdini Indie and Apprentice » Image alignment in COPs left to right
- Michela Ledwidge
- 12 posts
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Houdini Indie and Apprentice » Image alignment in COPs left to right
- Michela Ledwidge
- 12 posts
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Coming from TouchDesigner I really miss the simplicity of the Layout TOP to quickly align images in rows, columns or grid.
How would you recommend going about this in COPS as of HOU19
How would you recommend going about this in COPS as of HOU19
Solaris and Karma » UsdPreviewSurface use alpha of UsdUVTexture as opacity input
- Michela Ledwidge
- 12 posts
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Should USDZ work on iOS Quick Look with this example? In HOU19.0.383 this example, adjusted with the following suggestion
> increase the opacityThreshold to a very small amount (0.0001).
still shows as a grid, no alpha
> increase the opacityThreshold to a very small amount (0.0001).
still shows as a grid, no alpha
3rd Party » Omniverse Connector
- Michela Ledwidge
- 12 posts
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Just tried out Omniverse Drive (which mapped my server as a Windows drive) and was able to load Omniverse content into Solaris that way.
I was wonder about the Connector vapourware too but maybe that's why
https://docs.omniverse.nvidia.com/prod_utilities/prod_utilities/drive.html [docs.omniverse.nvidia.com]
I was wonder about the Connector vapourware too but maybe that's why
https://docs.omniverse.nvidia.com/prod_utilities/prod_utilities/drive.html [docs.omniverse.nvidia.com]
Houdini Lounge » Do we really need Nuke or After Effects ?
- Michela Ledwidge
- 12 posts
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Any further thoughts on this topic since 2012? Referencing COPS seems a lot more stable since the introduction of PDG.
Houdini for Realtime » Gltf animation is missing.
- Michela Ledwidge
- 12 posts
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Thanks for that motionskill.
Has anyone found a workflow for GLTF that doesn't require C4D?
Has anyone found a workflow for GLTF that doesn't require C4D?
Technical Discussion » op:/ operator and Camera background image?
- Michela Ledwidge
- 12 posts
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In 16.5.323 a static file set as Camera | Background Image works in viewport and render but if set to a COP the background shows in viewport but not in render.
Any workaround?
Any workaround?
Houdini Learning Materials » Cloth tearing in Houdini 16
- Michela Ledwidge
- 12 posts
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gswartz, I think the way to do this is to set fracturepart attribute for the prims on either side of the line you've created in points. Looking at the Solid Fracture attributes it is working with prims not points.
I've attached a hip that explicitly sets fracturepart for a group of primitives but I can't work out how to set the tear threshold or interoperate with solid fracture. I think the idea is that you can modify the solid fracture DA yourself but I haven't delved that far yet.
All, is there a tear threshold attribute you can set per prim?
I've attached a hip that explicitly sets fracturepart for a group of primitives but I can't work out how to set the tear threshold or interoperate with solid fracture. I think the idea is that you can modify the solid fracture DA yourself but I haven't delved that far yet.
All, is there a tear threshold attribute you can set per prim?
Houdini Engine for Unreal » [Resolved] Assigning materials
- Michela Ledwidge
- 12 posts
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I can't get this to work in H16.0.504.20/UE4.15.1
I've tried Attr Create nodes with/without quotes, case sensitive, unreal_material/unreal_face_material)
e.g.
unreal_face_material
Material'/Game/Materials/Blue.Blue'
Any suggestions?
I've tried Attr Create nodes with/without quotes, case sensitive, unreal_material/unreal_face_material)
e.g.
unreal_face_material
Material'/Game/Materials/Blue.Blue'
Any suggestions?
Houdini Engine for Unity » Using assets with animations in Unity
- Michela Ledwidge
- 12 posts
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Using Houdini Indie 15.5.565 and Unity 5.4.0f3 I can bake animation and play it in Unity via HE but there doesn't appear to be any way to do anything standalone with the baked Animation or even locate it. Is this a bug?
In the inspector, what looks like a legacy Animation component is created but the Animation field only has the PLAY icon and no name and doesn't appear in the Project anywhere. Selecting the Animation in the Inspector by doubleclicking on the field, the only parameter is Wrap mode.
Any help appreciated
In the inspector, what looks like a legacy Animation component is created but the Animation field only has the PLAY icon and no name and doesn't appear in the Project anywhere. Selecting the Animation in the Inspector by doubleclicking on the field, the only parameter is Wrap mode.
Any help appreciated
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